AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in the US: Q2 2022 Performance
Explore the performance of the top 5 gacha games on Android in the United States during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 gacha games on the Android platform in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared based on data from Sensor Tower.
Sonic Forces: PvP Battle Race from SEGA saw a notable increase in weekly revenue, peaking at around $29K in late April. Weekly downloads also experienced a sharp rise, reaching approximately 139K in mid-April before gradually declining to about 57K by the end of June. Weekly active users mirrored this trend, peaking at 590K in late April and then settling around 485K by the end of the quarter.
8 Ball Pool by Miniclip.com consistently generated substantial weekly revenue, averaging around $350K, with a peak of $415K in late April. Weekly downloads remained steady, fluctuating between 62K and 77K over the quarter. The game also maintained a robust weekly active user base, averaging around 350K, with slight variations throughout the period.
Dislyte from FARLIGHT demonstrated remarkable growth in weekly revenue, skyrocketing to $1.4M in mid-May. However, this was followed by a gradual decline, finishing the quarter at around $395K. Weekly downloads surged to 257K in early May before tapering off to approximately 8.5K by the end of June. The weekly active user count peaked at 167K in mid-May and then stabilized around 79K towards the end of the quarter.
Ni no Kuni: Cross Worlds by Netmarble had an impressive start with weekly revenue hitting $1.4M at the end of May. This was followed by a decline, ending June at around $190K. Weekly downloads saw a significant drop from 289K in late May to just over 8K by the end of June. The weekly active user count also declined, starting at 197K in late May and decreasing to about 32K by the end of the quarter.
RAID: Shadow Legends from Plarium Global Ltd maintained a strong weekly revenue stream, averaging around $1.4M, with a peak of $1.7M in late April. Weekly downloads remained stable, ranging between 27K and 36K throughout the quarter. The weekly active user base was consistent, averaging around 116K with minor fluctuations.
For more detailed insights and data, visit Sensor Tower.